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Been a while.

Hello people is me again the master of disaster the coder who writes bugs not programs me.  Anyways i just thought id give a update on how things are going and what new work is being done.  Well as you may know from the deathtouchstudios site cAudio 1.6.1 was released and is pretty much a huge success other then the memory leaks that occur if you arn’t careful with your sources but thats a user problem not the engines.  I would appriciate more forum activity i know there are people out there who are on the site. Each post i have created as at more then 70 views so lets get posting :).

Now another thing i would like to mention thats pretty big.  I have been dropping hints on the deathtouchstudios site about it *there subtle nothing big* but i havent come out right and said it.  DeathTouchStudios is currently working on a next-gen game engine. I KNOW! NOT ANOHTER GAME ENIGNE CLAMING TO BE THE BEST NEW THING! Don’t worry we do not plan for it to be the next unreal engine. We are planning on it to be a easy to use fully functional game engine complete with networking and physics but only time shall tell. The engines name will be DTE or deathtouch engine :) anyways gtg now the misses is calling .

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cAudio 1.6 + post

Its been a while since i updated my dev blog but i have been doing a lot.

Has you can tell the cAudio 1.6 was released with quite a few versions. There is also the irrlicht scene node that will make life easy for so many people. I am going to continue supporting cAudio as well as irrFrame.I am aware that irrFrame needs a lot of work and i have been neglecting it but don’t worry i will be working on it begining in the next few days.

All the cAudio and irrFrame releases will be hosted and released on the main site now.

http://www.deathtouchstudios.com

I will keep you updated on anymore events.

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irrFrame 0.1 Release!

irrFrame is a simple base structure framework to help people who want to make a game have a very good framework to start with. I like to call it a plug and compile framework becuase all you really need to do is plug your code in and press compile it utilizes the cAudio Engine for audio. Dont forget you still need to download the cAudio dependency and link them to use this framework.

It is really made to make life easier on the programmer. It also shows how to use cAudio and irrlicht together.

Edit:Re download for cAudio bug fix

Download irrFrame: irrframe0.1.tar.gz
Download irrFrame Docs:irrframe0.1docs.tar.gz
Download irrFrame Bin:irrframe0.1bin.tar.gz
Download the cAudio Dependencys: cAudioDepend1.5.1.tar.gz

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